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- WARSCROLL M OVE D KEEPER OF SECRETS E Consummate Warrior And ..
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Slippery when wet..
The Keeper of Secrets is often been the odd man out when it comes to Greater Daemons; beset by its inherent fragility, the main culprit for its current predicament.
A Keeper of Secrets is a Greater Daemon of Slaanesh, a consummate warrior and spellmaster of the Dark Prince’s hosts. Their four powerful limbs move languidly as they slink forwards – only to explode into lethal motion when their prey is in reach. Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. You can unsubscribe at any time. By subscribing you confirm that you are over the age of 13 or have consent from your parent or guardian to subscribe. Subject: Keeper of Secrets. Slaanesh Veteran Marine with Tentacles. But I dropped it today at my local GW store for a Slaanesh painting competition.
It doesn't help when the current model is as dated as P.O.D. and has all the elegance of a turtle.
Still, there are a few redeeming qualities to this specific lord of excess, you just have to look pretty darn closely.
It all starts with the improvements the Keeper of Secrets got between 2008 and 2013; here are the rules for comparison.

(Click to Enlarge)

Keeper of Secrets Rules 2013
Keeper of Secrets Rules 2008
Compare & Contrast
- Stat Changes
- Less expensive 200 to 170
- Deamon of Slannesh
- Gained Preferred Enemy
- Deamonic Rewards
- Mastery Level One
--Cosmetic Surgery--
The Keeper of Secrets got some tweaks not really amounting to much. The Keeper of Secrets gained an extra wound and WS9, but still one change looms large; like all Greater Deamons there invulnerable save has taken a hit, but hurt goes to Keeper of Secrets most of all. The Keeper of Secrets has always lacked the defensive capabilities of the other Greater Daemons and not having a 4+ save really hurts.
--The $2 French of whore of Deamons--
Rightfully, the Keeper of Secrets cost was corrected from the overpriced levels in the previous codex. All the savings doesn't prevent cost creep when you factor in , but being 30 points less does have an advantage: cheap Daemon Princes.
--Speed before Beauty--
The biggest defensive ability the Keeper of Secrets has is being a . The run bonus and distance re-rolls means you shouldn't have a problem getting the Keeper of Secrets to assault by turn two, now surviving to turn two is another story.
--Thirsting for Space Elves--
This little added bonus is pretty much a throw away, if it wasn't for Eldar being the current hotness, makes this little fluff induced gift can go a long way to inflicting a ton of pain on a unit like Wraithknights.
--Pain has its own Rewards--
have replaced the old Deamonic Gifts that provided some great utility for the Keeper of Secrets, namely Hit & Run. are overall an improvement, especially when you consider taking , but you must balance the Keeper of Secrets point savings with the possible benefits of going all in with .--Telepathic Sensuousness--
The gift of psychic powers for the Keeper of Secrets is a major boon. Telepathy is one of the best disciplines and has a great Primaris power if all else fails. Investing mastery levels into the Keeper of Secrets doesn't necessarily translate into survivability, but can instead translate into a bigger target.
The Keeper of Secrets is often been the odd man out when it comes to Greater Daemons; beset by its inherent fragility, the main culprit for its current predicament.
Putting it all Together..
The Keeper of Secrets on the surface has some major problems, mostly because of its terrestrial nature, but finding the right utility for this beauty is quite rewarding.
As with every unit knowing what it can't do is often the best way to focus on what it can do.
What the Keeper of Secrets can and cannot do is depended on starting placement. You should never have your Keeper of Secrets in the open, ever. What I mean by 'in the open' even relates to cover. Don't bring the Keeper of Secrets to a game that doesn't have at least one LOS blocking terrain piece, with all the shooting armies the Keeper of Secrets will be an easy target. It doesn't mean hide for the entire game, just be sure for the first turn your Keeper of Secrets has a chance to live. As a Monstrous Creature the Keeper ignores terrain (for the most part) and when moving out in to LOS try to jump from ruin to ruin if at all possible.
This is now the time where being a kicks in. The threat range of a Keeper of Secrets is often hard to judge, even the most experienced players, and the random element makes the Keeper only more dangerous. Once in combat only the Bloodthirster can take more skulls than the Keeper, and if you are lucky enough to get Hallucination becomes down right broken. Choosing targets that guarantee victory are also very important as one Deamonic Instability roll will down a Keeper of Secrets lickidy-split. Thus, avoiding high strength wielding targets with good invulnerable saves is the best idea.
The Keeper of Secrets assault prowess is self-evident, but that alone isn't a compelling enough reason to take it. The biggest for reason taking a Keeper of Secrets is the points savings you make with Daemon Princes. Between the cost efficiency of the Keeper itself and the upgrade you can pack a flying circus into as few points as possible. In smaller point games this is critical as you can get more bang for your buck. Contrast with a Fateweaver based circus and you will be saving around 200 points when all said and done. Besides losing Fateweaver in lower point games is more detrimental than a Keeper of Secrets in the same game.
It also gets to the second important thing about using a Keeper of Seeker: keep it cheap. It is tempting to throw a bunch of points at the Keeper of Secrets to boost its defenses. The risks of point investment on units like a Great Unclean One or Bloodthirster can only amplifies an already decent survivability, but with a Keeper of Secrets there are no good guarantees what you will get. There is a big difference between losing a 170 unit with no upgrades and a 260 point one with stuff you couldn't really use. An exception is because you know exactly what you are getting, and still leaves points for on more important Daemon Princes. Then there are the psychic powers, where temptation to get Invisibility or Hallucination can override good judgement. Remember we are about maximizing potential; there is no shame with just staying at Mastery Level 1 and taking Psychic Shriek or take a 50/50 chance and go for the power in the Excess discipline.
Alas, the Keeper of Secrets really on excels in specific type of lists with very élite units don't need force multipliers the other HQs provide. Leaving the Keeper of Secrets out of the purview of horde based armies, as you will be better off with Heralds.
The Keeper of Secrets is made for Daemon Prince buddies or a companion for a more formidable Greater Deamon. That doesn't mean taking another Keeper of Secrets, unless the goal is a pile of as many Monstrous Creatures one list can possibly take, when you don't have anything better to do.
-- Keeper of Secrets Sample Lists--
Keeper of Secrets Sample List 3
A Word about Allies
The Keeper of Secrets isn't the best of choices for an ally unless you just want a cheap Monstrous Creature to run around. The Keeper of Secrets doesn't give an ally force much of anything it cannot get with another Deamon Prince or Battle Tank.
Remember unlike other Battle Brothers Daemons ICs cannot join with Chaos Space Marine units under any circumstance.
Final Thoughts..
Overall, the Keeper of Secrets is almost there. It would have been nice if the Keeper of Secrets was given something that would really differentiate it from the other Greater Deamons. As it is this was a lost opportunity, the Keeper of Secrets deserves more and having random Preferred Enemy is going special enough.. and another thing, it deserves a new plastic model ASAP!
Warning
It's Like Tactics is rated theory hammer because these are general observations and assumptions based on only few tested games.
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Slaanesh will now have a battletome for Warhammer Age of Sigmar! Renamed “Hedonites of Slaanesh”, the army is getting a new battletome and several new models, including a simply stunning Keeper of Secrets.
Here you’ll find all the information on the Hedonites of Slaanesh release – new lore, new models and new battletome. Just what you need to know.
Before you get there, check out Dark Fantastic Mills for great 3D printed terrain perfect for wargaming. The DFM terrain is super versatile and light so worldwide shipping is inexpensive. Use the “aos shorts” discount code for a further 10% off the already decent prices.
Hedonites of Slaanesh Release
Now, Slaanesh has been stirring for most of 2018. The trapped Chaos god was a major protagonist in the lore accompanying the Daughters of Khaine release earlier in the year. As you would expect given that Morathi spent centuries within the bowels of Slaanesh and has been changed forever by the experience.
As we know from both the Daughters of Khaine and Idoneth Deepkin battletomes, Slaanesh has been chained up between Ulgu and Hysh, while Tyrion, Teclis, Malorien and Morathi have been siphoning out aelven souls in their attempts to recreate the aelven races.
Hedonites of Slaanesh
So the new Hedonites of Slaanesh battletome comes with allegiance abilities for the three hosts of Slaneesh – the Invaders, Godseekers and Pretenders. Each of the hosts has an
additional allegiance ability, a new way to generate depravity points, and its own selection of command traits and artefacts. New warscrolls, new spell lores and more.
Depravity Points
Depravity points remain the main allegiance ability and there are new ways to earn them and exploit them. Slaanesh armies earn a depravity point whenever a model loses a wound, but is not slain, by a Slaanesh Hero, or when that Hero takes a wound. Depravity points accrue for both wounds and mortal wounds.

Locus of Diversion
The Activation Wars continue. All Hedonite Heroes can attempt to divert enemy units in combat, forcing them to fight at the end of the phase. If the enemy unit has the ability to fight at the start of the combat phase, then the effects cancel out.
Euphoric Killers
Euphoric Killers generates extra hits for unmodified hit rolls of sixes – expect plenty of extra hits from your large blocks of Daemonettes.
Invaders
Invaders armies have lost the multiple command traits but gained increased range of command abilities.
Invaders generate extra depravity points from being in enemy terrain.
Here is one artefact from the Invaders – which allows you to use an enemy hero to attack a nearby enemy unit.
Godseekers
The quick ones.
Who like charging.
And retreating and then charging.
Pretenders
Those who have a high opinion of themselves.
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Whose general likes hitting things.
Away on their own.
Slaanesh Spell Lore
Three spell lores available to Slaanesh wizards (regardless of your choice of host). The division is between Daemon Wizards, Mortal Wizards and Greater Daemon Wizards.
Daemon Wizards.
Mortal Wizards.
Greater Daemon Wizards.
Keeper Of Secrets - 1d4chan
Keeper of Secrets
The Keeper of Secrets was the last of the four greater daemons to get a new plastic sculpt and it was certainly worth the wait!
And there is an alternative build too!
Here are the stat lines and abilities. The command ability is still to be revealed.
And some optional wargear. Make that scary opposing threat harder to hit.
Shalaxi Helbane
The special character Keeper of Secrets. What an incredible model. An enemy hero hunter.
Syll’Esske, the Vengeful Allegiance
What an interesting dual-model unit.
With a spell allowing it to turn off enemy command abilities within 18″ – perfect for stopping repeat pile-ins or start of combat phase abilities.
And a command ability.
The Contorted Epitome
A powerful dual-model caster and anti-magic piece.
That is resilient to mortal wounds.
And that slows enemy combatants.
Slaanesh Keeper Of Secrets The Lost

Slaanesh Keeper Of Secrets Fw
A New Masque model

There is a new Masque of Slaanesh model coming too.
Slaanesh Terrain Piece
As with all new releases, Slaanesh get their own terrain piece: the Fane of Slaanesh.
Splinter cell double agent ps2 iso download. The Fane produces extra depravity points when you summon new units near-by and allows you to gain re-rolls to hit on a nearby hero each turn. It also introduces a new mechanic in that you can sacrifice an artefact held by your hero and gain re-rolls to hit for the rest of the battle for that hero.
Hedonites of Slaanesh Endless Spells
The Hedonites of Slaanesh Endless Spells are the Wheels of Excruciation, the Dreadful Visage and the Mesmerising Mirror.
Slaanesh Keeper Of Secrets Movie
Wheels of Excruciation
A low-cast-cost mortal wound dealing spell that is best aimed at lightly armoured hordes.
Mesmerising Mirror
The Mesmerising Mirror boasts several rules mechanics that we have just not seen before.
WARSCROLL M OVE D KEEPER OF SECRETS E Consummate Warrior And ..
Dreadful Visage
The Dreadful Visage offers some mortal wound output and a bravery debuff.
